Motive invites you to the latest in their series of early looks at development and what goes into the remake of a game. See more audio deep-dives bit.ly/3pKDsWQ
In this segment, Lead Sound Designer and Lead Audio Tech Jean-Francois Tremblay will give you insight into the technical improvements made specifically to the occlusion and obstruction audio effects. This system aims to provide players with an unparalleled audio experience by creating a sense of realistic audio projection. Learn about how these updates will allow for more accurate sound positioning and distance attenuation and filtering, which you’ll hear for yourself as Technical Sound Designer Mike Dominiuk and Senior Programmer Diego Merayo Merayo take you through examples from the original and remake.
Official Website: x.ea.com/73220
Start 00:00 What is Occlusion? 00:41 What is Obstruction? 01:20 3D Audio 01:44 Game Footage Comparisons 02:10