From Software's games have always had a somewhat niche audience, but with the release of EldenRing, the size of that audience seems to have exploded. The Soulsborne formula works exceedingly well when applied to the template for open-world games, it turns out. In fact, you could argue that it's exploring a strange and enormous world, rather than the usual Souls-style difficulty and mechanics, that makes EldenRing so fun.
The open-world genre is pretty expansive, and as with major winners before it, like Ubisoft's Assassin's Creed games or Nintendo's The Legend of Zelda: Breath of the Wild, EldenRing is sure to leave a mark on the field. The question is, whatshould the rest of the open-world genre learn fromElden Ring?